If you’re even slightly involved with the video game news cycle, Death Stranding has probably reared its neck into your side of the woods. Death Stranding is the newest game from Hideo Kojima, and his first since splitting from Konami after a relationship that spans decades disintegrated during the final stages and release of Metal Gear Solid 5: The Phantom Pain.
If you’ve heard of Kojima before, it was likely from the previously mentioned Metal Gear Solid series. I was and still am a big fan of the series. I can remember watching my older brother play Metal Gear Solid 2: Sons of Liberty when I was still quite young and most definitely shouldn’t have been watching him play it as his naked character ran around what I remember to be a submarine using only his hands to cover himself.
The early 2000s were an odd time, and Metal Gear Solid 2 was an odd game.
But Death Stranding is not Metal Gear Solid. In fact, no one really knows what to expect from Death Stranding. Details have been sparse, to put it lightly. As far as I know, Death Stranding is a ripped Norman Reedus standing in a field, and there’s a creepy baby somehow involved. Kojima’s games are never surface level. There are always intricate narratives that explore societal ideas that challenge players to think critically about the messages in the game, only further proving that at five years old, I should not have been watching my brother play Metal Gear Solid 2. I’m still convinced that the world might be a simulation, and that game came out in 2001.
But, does any of this mean it can be good?
I’m not too sure myself. The hype and discussion around the game are tremendous, certainly one of the most anticipated games of the year. But, as we saw with Kingdom Hearts 3, hype can be a deadly proponent. It’s difficult to form an opinion on something that has such little information. What’s carrying the game, is faith in Kojima’s abilities to craft these unique pieces of art, but is that enough?
I suspect the gameplay will be fine. I also think that the story will be good, but I can shake the feeling that something else is missing, and I can’t tell you what it is because, as I’ve stated multiple times, I don’t know enough about the game. Granted, it could completely shatter expectations and I might be an overthinking fool, but I’m still suspicious enough that I’ve held off on a preorder. I genuinely hope it does succeed. I don’t necessarily want or even think it’s going to be a commercial failure, but I haven’t seen enough content to tell me it’s going to be a good game.
Maybe I’m just a pessimist, and I’ve grown too accustomed to my own innate desire to hope for the best but expect the worst possible, or maybe I’m actually on to something. It’s in a real position to either hit or miss its mark, and I’ll be waiting on those days leading up to November 8th, with a tinfoil hat on ready for the simulation to send me into another existential crisis.
Hello! My name is Jordan but you can call me Jordy! I’m an aspiring young writer/creator who focuses primarily on video arts such as movies and video games, as well as anything else that catches my attention. I’m a pretty mellow, introverted guy but I welcome conversation so feel free to reach out! Thank you for taking the time to read this!