I have a fondness for subjects that remind me of my youth, much like everyone else. I don’t often delve back into these games, but they welcome pleasant memories whenever I do. So to give me an excuse to play some of these old games, I’ve decided to spend some time and going through some of the games of my childhood, starting with The Legend of Zelda: Majora’s Mask.
The Legend of Zelda: Majora’s Mask was an action-adventure game released in North America on October 26, 2000. It’s arguably one of my most favorite games of all time, and if memory serves correctly, the first one I’ve ever played to completion, aside from Elmo’s Number Journey, of which I was a phenomenal player.
So, I dusted off my Nintendo Wii and awoke it from a prolonged slumber. After scrambling to find a Wii remote and then finding a Nintendo GameCube controller tucked away into one of my desk drawers, I finally booted up the game and began my hour-long journey.
After a quick introduction, I start to chase down the antagonist, Skull Kid. After being transformed into a Deku Scrub, my performance quickly became sloppy, and I fell down the same hole multiple times. After finally leaving this strange underground dungeon, I run into my old friend, the creepy Mask Salesman.
After he pawns off all the real work onto Link, we begin the actual journey into Clock Town. First, they make me go find the Great Fairy in North Clock Town. After being harassed by a dog who tried to attack me, I made my way to that side of town.
I made it to the Great Fairy Fountain, but she just so happens to have been dismantled by Skull Kid, that little monster. This is where I encountered my first issue because I could remember all the puzzles until this point. I wandered around until I eventually found the fairy in a stream. I rushed back to the fountain and restored the Great Fairy, who gave me the ability to use magic so I could blow bubbles.
After doing so, I then tried to join a gang of tough youngsters because they had a code that I needed. After a game Hide and Seek where my controller decided to move on its own as they did back in the day. Combined with the accidental assault of a chicken that left me with bad memories and worries of death, this quest turned out to be the most eventful. After managing to catch-all of them, they gave me the secret code. I was not able to join the club, however, as they only allow humans into their clubs. “No way! No Scrubs!” they shout into my face, leading me to believe that the people of Clock Town may not be as warm and welcoming to all kinds are previously thought.
After my run-in with blatant racism from a child gang, I use the code to gain access to a sewer. I have an unpleasant run-in with a spider in the sewers and eventually make my way to the wizard in the tour, where I ignore the fact that he only hangs out with children for the sake of moving the story along. Looking through his telescopes, Skull Kid once again harasses me from a distance, before jumping off into the night and a Moon Tear falls from the sky because the moon has a face for some reason unstated at this point in the story.
After collecting the Moon Tear, I begin to flounder because I haven’t played this game in a decade. After wandering around aimlessly and dancing with a scarecrow until the dawn of the second day, I run into another Deku who has a golden flower in the central part of town, which I just so happen to need. He conveniently needs a Moon Tear, which I found to be far over-priced given Link is the only Deku around within miles besides this Deku, and the neighbors have shown to have a bias to other kinds of sentient beings, but Link is not as good a negotiator as myself, so I digress.
After I get the golden flower in an unfair and one-sided trade, I come to the realization that I now have to kill some time for the three days to be up, so I start to walk around and interact with the people of Clock Town. If previous interactions were foreshadowing for anything, it did not go well for me. After entering a hotel and being remarked upon being just a kid, I was kicked out of the hotel and forced to wander the cold streets of Clock Town at night. I fast forwarded some more time, reaching the night of the Final Day.
I make my way to South Clock Town and wait for the fireworks to go off before using my otherwise useless golden flower to reach the platform to fight Skull Kid. There was an issue, however, being that Deku Link is futile and not helpful in any capacity. After a short cutscene, the retrieval of the Ocarina, I play the Song of Time and go back three days to the first day.
I re-encounter the creepy Mask Salesman who essentially forces me into stopping Skull Kid as my hour came to a close. I saved a game after relearning how to do so and called an end to my foray into Majora’s mask.
In review, I quite enjoyed going through this game again. The mechanics are some of my favorites, with how elegant the characters schedules are refined to the use of masks as a way to utilize powers are incredibly unique. The dark themes used in this game creates a unique storytelling experience that I believe to be influential in how I analyze stories. It certainly has some quirks, and some parts were generally absurd and hilarious, but in the grand scheme retains its value over time and is still an enjoyable time.